- Static & Dynamic Bathing
- IL2CPP Attributes
- MethodImpl Inlining
- CPU-Friendly Code
- Object Pooling (NightPool, LeanPool)
- MonoCache
- LOD Group
- Occlusion Culling
- Light Probes, Light Explorer
- Sprite Atlas, Texture Atlas
- Universal Render Pipeline
- UI Optimization
- Prefabs, Prefab Variants
- Addressables
- UniTask instead of Tasks
- Sound Optimization
- Physics Optimization (Collision Matrix, Ragdolls, Overlap, Raycast and much more)
- Profiler (+ Profiling On Device), Deep Profiling