- Competent work with prefabs and prefab variants.
- Competent work with Animator (Without “Spaghetti”)
- CrossFade, Blend Trees, Layers, IK
- Animancer
- Tweening (DOTween, LeanTween)
- Knownledge about Physics
- Physics Settings
- Rigidbody
- Colliders & Triggers
- Wheel Colliders
- Collision Matrix
- Materials
- etc.
- Experience with Universal Render Pipeline & Shader Graph
- Maintain order in project files
- Excellent knowledge of the Unity API
- Experience with Custom Editor
- Neat and understandable hierarchy of game objects
- New Input System
- Scriptable Objects
- Unity Packages
- DI (Extenject, VContainer)
- Post Processing
- TextMeshPro
- Cinemachine
- UI (Anchors, Canvas Scaler, etc.)
- Optimization
- Profiler & Frame Debugger
- Addressables
- Quality, Texture, Physics and Sound Settings
- Light Probes, Light Explorer, Lighting
- Sprite Atlas
- Batching